Tournament Rules (Niagara North Stars)

PrintTournament Rules

                                Niagara North Front Row Sports Classic

                                                            Nov 9-11, 2018

                                                       TOURNAMENT RULES


                 All OMHA, OHF and Hockey Canada rules will apply (NECK GUARDS and MOUTH GUARDS ARE
                 MANDATORY if compulsory by your Governing Body re: Insurance Coverage)


1. Each team’s designated coaching staff must report to the arena for the first game ONE HOUR before game time to
present any necessary documentation which is owing to tournament officials. All games will start on time.

2. Team officials must present prior to their first game, if not submitted through RoomRoster Tournament Portal:

         a. An approved (by their governing body – i.e. OMHA, Alliance, GTHL, NOHA, USA Hockey, etc.)
         electronic Player Roster/ Declaration List and Affiliated Player List plus the corresponding team rosters
         that the affiliated player/players are listed on to the Tournament Designate. Only those players approved
         on the lists will be eligible to play.

         b. A travel permit or letter of permission from their local hockey organization must be presented to
         tournament officials prior to first game.

         c. If teams do not have the proper approved player and team official documents (as outlined in 2-a) for
         registration at the time of the Tournament, they will not be permitted to participate in the tournament
         games until the proper documents are presented.

         d. All teams must have a Certified Trainer on the bench at all games. If a Certified Trainer cannot be
         available, please indicate on your form and we will ensure that your opponent’s Team Trainer will sign
         off on the game sheet for both Teams.

3. All Player and Coaching Staff Official Registration documents (as outlined in 2-a) must be available for
examination at any time during the course of the Tournament upon request.

4. All games will start at their scheduled time. Any teams failing to ice a Team (Players: minimum of 7 skaters plus
1 goaltender; Team Officials: 1 Rostered Head Coach and 1 Rostered Trainer) shall forfeit that game (1- 0).

5. If a player is late to a game, they must listed be on the game sheet and on the ice before the end of the 2nd period.

6. All players must wait until the ice machine is off the ice and the gate is closed before entering the ice pad.

7. Players may be subject to suspension from the tournament for entering the ice pad early.

8. Teams will be allowed a 3 minute warm-up before each game.

9. Starting lineups will shake hands at the start of each game. Referees will not allow shaking hands after games.

10. 4 Game Guarantee in all Divisions: Game Lengths will consist of 3 periods of:

        a. Round Robin: 10-15-15
       
        b. Semi-Final and Championship Games:

            i. Minor Atom and Atom Divisions - 10-15-15

            ii. Minor Peewee and Peewee Divisions - 15-15-15 (Flood between 2nd and 3rd period)

11. Each team is allowed one-30 second time-out during the course of any game.

12. In the event of a five (5) or more goal differential in the last five minutes of the third period the game will change
from stop time to running time.

13. The Tournament Committee shall have the authority to curfew any game extended unnecessarily due to conflicts
between opponents either on or off the ice, assessment of major penalties, disputes with referees, etc.

14. All players must use CSA approved equipment including mouth guards - as per the stipulation of your Governing
Body re: Insurance Coverage. Goaltenders must use CSA approved helmets, neck guards, drop shields and mouth
guards as per the stipulation of your Governing Body re: Insurance Coverage.

15. ALL PLAYERS MUST LEAVE HELMETS ON UNTIL THEY LEAVE THE ICE. The team designated as the
HOME team must occupy the HOME bench and wear LIGHT colour jerseys while the team designated as the
VISITOR team must occupy the VISITOR bench and wear DARK colour jerseys. Home and Visitor Teams are
designated as such on the Official Electronic Game Sheet.

16. All game suspensions shall be assessed as per the OMHA minimum suspension list

Points/Standings:

1. Point system for preliminary round (which includes the crossover qualifier game/games which might be required
per applicable divisions) – Points will be awarded as follows:

        a. 2 points for winning the game.
        b. 1 point for a tied game.

2. If there is a tie between the Teams in the Pod to determine standings or to determine 1st Place or 2nd Place
at the end of the Preliminary Round – the following procedure will be used to break the tie:

a. Two Teams Tied

        i. The winner of the Round-Robin game between the two tied teams gains the higher position.
        ii. The team with the most wins in the Round-Robin gains the higher position.
        iii. If the two teams are still tied after a.i and a.ii have been applied, then the team with the best goal
        average gains the higher position. The goal average of a team is to be determined in the following manner:

        Total number of goals for divided by the total number of goals for and against.
        NOTE: All Round-Robin games are included.

        Example: Goals for 10 - Goals against 4: Percentage: 10 divided by (10 + 4) = .714

        iv. If the two teams are still tied after 1.1, 1.2 and 1.3 have been applied, the team with the least
        number of minutes in penalties throughout all of the Round-Robin games, gains the higher
        position. All misconducts are to be included in the penalty minute count.

        v. If the two teams are still tied after 1.1, 1.2, 1.3 and 1.4 have been applied, and then the team
        which scored the first goal in the game between the tied teams gains the higher position.

        vi. If the two teams are still tied after 1.1, 1.2, 1.3, 1.4 and 1.5 have been applied, a single coin toss
        will determine which team gains the higher position.

b. Three or More Teams Tied

Note: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd, or 4th seed. If any
step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will
continue to determine the seeding of the remaining teams. At no time will teams using this formula go
back to the two-team tiebreaker.

        i. If three teams or more are tied, the point record established in the games among the tied teams
        only will be used as the first tie breaking formula in deciding which team(s) shall advance. This is
        used only when you have 5 Teams in a division. For a 4 Team Division please start the tiebreaker
        at b.iii

        ii. If the teams are still tied after b.i has been applied, the team with the most wins (among the tied
        teams) would gain the highest position.

        iii. If the teams are still tied after b.i and b.ii have been applied, then the team with the best goal
        average gains the highest position. The goal average of a team is to be determined in the
        following manner:

       Total number of goals for divided by the total number of goals for and against.
       NOTE: All Round-Robin games are included.

       Example: Goals for 10 - Goals against 4: Percentage: 10 divided by (10 + 4) = .714

       Note: The exercise of b.iii establishes the team or teams with the highest position(s) by percentage.
       These teams will advance. If there are still teams tied, they go to the next step.
       They do not go back to the “Two Team Tiebreaker”.

       Example A:
       Team A - .714 = 1st Seed – Advances
       Team B - .500 = 3rd Seed – Does not Advance
       Team C - .650 = 2nd Seed – Advances

       Example B:
       Team A - .714 = 1st Seed – Advances
       Team B - .500 = Still tied with Team C – go to next step b.iv
       Team C - .500 = Still tied with Team B – go to next step b.iv

       Example C:
       Team A - .650 = Still tied with Team B – go to next step b.iv
       Team B - .650 = Still tied with Team A – go to next step b.iv
       Team C - .500 = Does not Advance

       iv. If the teams are still tied after b.i , b.ii and b.iii have been applied; the team with the fewest goals
       against (all Round-Robin games played) will gain the highest position.

       v. If the teams are still tied after b.i , b.ii , b.iii and b.iv have been applied; the team with the most
       goals for (all Round-Robin games played) will gain the highest position.

       vi. If the teams are still tied after b.i , b.ii , b.iii , b.iv and b.v have been applied; the teams to qualify
       would be the team that received the least number of minutes in penalties throughout the Round-Robin games.

       vii. If the teams are still tied after b.i , b.ii , b.iii , b.iv , b.v and b.vi have been applied; a coin toss shall
       determine the winner. In a three team coin toss, the odd team (three coins are tossed) gains the highest position.

OVERTIME FORMAT

1. Round-Robin Games – NO Overtime will be played in round-robin games

2. Quarter Finals, Semi-Finals and Championship Games:

       a. 3 on 3 for 10 minutes - sudden death. The team’s goalies will not switch ends following the end of
       regulation, nor will there be a flood, prior to the overtime

       b. If no goal is scored after the 10 minutes of 3 on 3, the NHL shootout format will be applied.

       i. 3 shooters per team. If tied, shootout continues in sudden death fashion until a winner is determined

       ii. No player may shoot a second time until all other players have shot once

       c. A face off at Center Ice will occur at the beginning of the 10 minute overtime period in the Overtime Process.

**No protests will be accepted. The Tournament Committee's decisions will be final.**

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Printed from niagaranorthstars.ca on Tuesday, December 11, 2018 at 5:14 AM